High Seas
For me the highs seas are just as grim and perilous as the lands that border them, yet Warhammer has somehow all but ignored these vast reserves of wealth and adventure. These documents and diagrams should go somehow to correcting this woeful shortcoming:
- Advanced rules for sailing the high seas of the Old World – inc. sea state, conditions, navigation, seamanship, ship speeds, manœuvres, spotting & encounters (realistic).
- Common medieval ships & their characteristics – a table that compares typical vessels of The Middle Ages & Renaissance in terms of their characteristics, e.g. burthern, masts, crew, average & full speeds, seaworthiness, maneuverability, etc. (realistic)
- Medieval maritime encounters – a table to help GMs randomly generate exciting, varied & challenging encounters on the high seas (realistic)
- A typical ship's log book – a single page handout that recreates a ship's log book (Date, Position, Speed, Bearing, Weather, Observations) and which is designed to be completed by players (realistic). DOC / PDF
- Grim waters & perilous seas (currently undergoing a major update) – a long and detailed look at sailing the high seas in the Old World. Heavily influenced by real-world research and the most-excellent “Sail Ho” by Leif Schraeder (unavailable here pending his authorisation to re-publish).
- Different roles aboard ship and their duties – a hard-researched document written to help my players appreciate their characters’ new-found responsibilities aboard an ocean-going vessel (realistic). Use of the Black Chancery font is recommended.
- The Golden Bear sailing – the last of 2 vessels that were commissioned by the late Prince Chekov of Erengrad. Designed and built by Brettonian shipwrights yet crewed by Imperial sailors, she sat, all but finished, for 2 winters in the port's newly-built dry dock. That was until a newly-founded and enterprising merchant house, Sturmcrowe & Ludovich (“Where East meets West”), invested several thousand roubles in clearing her debts and completing her outfitting. Her sister ship, the Pride of the Western Sun, was the flagship of Chekov's maritime vanguard until she sunk suddenly and mysteriously on her maiden voyage, leading many to consider her younger sibling to be cursed…
- A Cross-section of The Golden Bear – a cutaway view of this 90-foot long caravel (an advanced derivative of the cog), a shining example of Brettonian’s advance in shipbuilding (semi-realistic).
- A guide to The Golden Bear – the same cross-section but labelled with names for the 5 different decks, masts and sections of the vessel (semi-realistic).
- A bird’s Eye view of The Golden Bear – a plan view of this versatile vessel should the players ever need to appreciate distances, locations, obstacles… (semi-realistic).
- A breakdown of the The Golden Bear – the roster (crew & passengers) and manifest (supplies, provisions & cargo) for this fighting ship turned trader (semi-realistic).
- A True Account of the Sea o’ Claws – a landmark observation of these much-maligned waters. Scribed by Ryan Wileman and scanned from his article in Warpstone #19.